Grim Facade: The Artist and the Pretender: Chapter Two: Secret

Our Grim Facade: The Artist and the Pretender Walkthrough will be a powerful ally and the key to the resistance force fighting to protect art and science from a man determined to destroy all traces of them from the face of the earth. Trust that our detailed, step-by-step instructions, insider hints, custom screenshots, and puzzle solutions will see you through this exciting new addition to the Grim Facade games!


Chapter-2-01-Gobbo

  • Speak to Gobbo.
  • Click the buttons in the correct order; collect the glasses.
  • Move to the left.

 

Chapter-2-02-Vendor

  • Speak to the vendor.
  • Click the ring.
  • Give the vendor the 2 coins; collect 2 /3 metal rings.

 

Chapter-2-03-Purple

  • Collect the purple paint.
  • Click the paintings and insert the glasses.
  • Collect Da Vinci’s Benois Madonna.
  • Click the make a replica of the painting selection.

 

Chapter-2-04-Benois

  • Place Da Vinci’s Benois Madonna and the purple and brown paints down to trigger a mini game.
  • Solve the game by completing and collecting the painting replica and Da Vinci’s Benois Madonna.
  • Use the following sequence to solve: 1 A right arrow – 2 B right arrow – 2 C right arrow – 5 D – 3 E – 4 F right arrow – 2 G
  • Move down once.

 

Chapter-2-05-Replica

  • Give Gobbo the painting replica.
  • Collect the golden pigeon.
  • Move down once and click the hidden objects area.

 

Chapter-2-06A-H-O-1

  • Find the items.
  • Collect the gems and place them into the prongs; the doors will open.
  • Select the corn and give it to the bird; collect the box key and insert it into the tool box.
  • Collect the hammer and use it to smash the beaker; collect the key and place it into the lock.
  • Collect the mechanical squirrel and place it into the wheel.
  • Click the cloth; collect the head and place it onto the mannequin.
  • Collect the gear and place it into the mechanical wheel.
  • Collect 3 /3 metal rings.

 

Chapter-2-07-Golden

  • Insert the golden pigeon; collect the fire extinguisher.
  • Move to the left.

 

Chapter-2-08-Metal-Ring-Game

  • Insert the metal rings to trigger a mini game.
  • Solve the game by entering the code correctly: 4 – 3 – 1 – 2 – 5 – 6 - 1 – 3 - 6
  • Collect the note and the mirror lantern.
  • Collect the note and Da Vinci’s Vitruvian key.
  • Select the fire extinguisher to quench the flames.
  • Move to the right.

 

Chapter-2-09-Rags

  • Click the rags to trigger a hidden objects area.

 

Chapter-2-10A-H-O-2

  • Find the items.
  • Click the leaves; collect the flag.
  • Click the leaves; collect the doll.
  • Click the leaves; collect the pendant.
  • Click the leaves; collect the beetle.
  • Click the leaves; collect the claws.
  • Click the leaves; collect the dragon.
  • Collect the scissors.

 

Chapter-2-11-Mirror

  • Select the mirror lantern to signal Lisa.
  • Move to the left.

 

Chapter-2-12-Chandelier

  • Click the chandelier to trigger a mini game.
  • Solve the game by moving the candles around to their color matched holders.
  • Use the following sequence to solve: M – L – O – P – M – L – H – G – O – l –H – D – I – E – B – A – D – H – F – J – K – C – F – J – I – L – M – N – Q – K – J – I – N – Q – K – J – I – N – Q – K – J – I – F – E – I – L – M – N – I – L – M – I

 

Chapter-2-13-Rope

  • Speak to Lisa.
  • Collect the rope.
  • Select the scissors to cut the paper; collect the fire symbols.
  • Move down once.

 

Chapter-2-14-Green

  • Attach the rungs and use the rope to secure them; collect the ladder.
  • Insert the fire symbol; collect the green gem.
  • Move left.

 

Chapter-2-15-Green-Fang

  • Insert the green gem; receive the fang.
  • Move down once.

 

Chapter-2-16- Fang

  • Insert the fang; collect the wreath.
  • Move down once.

 

Chapter-2-17-Ladder

  • Lean the ladder onto the fountain and place the wreath.
  • Collect the note and the poison.
  • Move to Leonardo’s Workshop.

 

Chapter-2-18-Da-Key

  • Insert Da Vinci’s Vitruvian key.
  • Move to the right.

 

Chapter-2-19-Poison

  • Collect the note.
  • Select the poison to pour into the crown.
  • Collect the pharmacist’s note and the universal antidote.
  • Move to the Tavern.

 

Chapter-2-20-Lisa-Option

  • Speak to Lisa.
  • Click an option.
  • Attempt to move ahead.

 

Chapter-2-21-Flint

  • Collect the note and the flint and steel.
  • Move down once and click the hidden objects area.

 

Chapter-2-22A-H-O-3

  • Find the items.
  • Click the leaves; collect the sparrow.
  • Click the leaves; collect the peacock.
  • Click the leaves; collect the nest.
  • Click the leaves; collect the feathers.
  • Click the leaves; collect the gear.
  • Click the leaves; collect the splash.
  • Collect the eagle medal.

 

Chapter-2-23-F-N-S

  • Select the flint and steel to ignite the lamp.
  • Collect the Signoria access card.
  • Move down once.

 

Chapter-2-24-Eagle

  • Insert the eagle medal.
  • Click the flap and insert the Signoria access cars.
  • Move ahead.

 

Chapter-2-25-Mayor

  • Speak to the mayor and give him the pharmacist’s note.
  • Receive the pump handle and click the hidden objects area.

 

Chapter-2-26A-H-O-4

  • Find the items.
  • Collect the signoria key.

 

Chapter-2-27-Pet-Sheep

  • Select the pet sheep to place onto the wheel; collect the Aries symbol.
  • Select the universal antidote to use on the book.
  • Click the book; collect the skull.
  • Move to the Tavern.

 

Chapter-2-28-Skull

  • Place the skull.
  • Collect the scarlet ribbon.
  • Move down once.

 

Chapter-2-29-Timber

  • Collect 1 /3 bridge timbers.
  • Move ahead.