Grim Facade: The Artist and the Pretender: Chapter Four: The House
Our Grim Facade: The Artist and the Pretender Walkthrough will be a powerful ally and the key to the resistance force fighting to protect art and science from a man determined to destroy all traces of them from the face of the earth. Trust that our detailed, step-by-step instructions, insider hints, custom screenshots, and puzzle solutions will see you through this exciting new addition to the Grim Facade games!
General Information & Tips
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!
- Speak to Gobbo.
- Collect the piece of netting.
- Move down 2x’s.
- Attach the piece of netting; collect the net.
- Move to the right, and then go to the left.
- Toss the net onto Gobbo.
- Collect Da Vinci’s gear and the coin.
- Click the chest; collect the stone arm and the cipher keys.
- Move to the left and click the hidden objects area.
- Find the items.
- Click the cloth; collect the bird.
- Select the corkscrew and use it to uncork the bottle; collect the cork.
- Click the salt; collect the ring.
- Click the cookbook; collect the recipe.
- Collect the flask.
- Select the pastry server to open the clasps; collect the template of opened book and the coins.
- Collect the dessert fork.
- Place the soap and cloth into the water; collect the soapy cloth.
- Collect the rabbit.
- Click the dishware in the correct order.
- Collect the scraper.
- Move down once.
- Select the soapy cloth wipe the bottle; collect 1 /2 anchors.
- Move down once.
- Insert the stone arm.
- Collect the measuring spoon and the coins.
- Move down 2x’s.
- Collect the ants using the flask.
- Move to the right.
- Select the dessert fork to collect the seeds.
- Move down once and go to the left.
- Insert the rabbit.
- Click the wheel; collect the shell with pearl.
- Move to the Balcony of Canal House and click the hidden objects area.
- Find the items.
- Click the violet; collect the bloomed violet.
- Click the seam; collect the stone flower.
- Click the napkin; collect the bread.
- Click the nutcracker; collect the nut.
- Collect the baking tray.
- Place the ants into the ant farm; collect 2 /2 anchors.
- Move left.
- Place the shell with pearl into the painting to trigger a mini game.
- Solve the game by restoring the image.
- Collect the stone rose.
- Insert the anchors.
- Move up the stairs and to the right.
- Collect Lisa’s knife and the coin.
- Move to the Canal.
- Insert the stone rose; collect the golden trident.
- Select Lisa’s knife to slice the cloth; collect the parchment and 1 /2 harpsichord key.
- Move to the Gazebo.
- Insert the golden trident to trigger a mini game.
- Solve the game by clicking the matching pairs to remove the tiles.
- Click the compartment; collect the note and the old quarter key.
- Move to the Square.
- Insert the old quarter key.
- Move ahead.
- Collect the valuable sculpture.
- Collect 2 /2 harpsichord keys.
- Move the Signoria.
- Insert the Da Vinci’s gear into the sheep; collect the stone petals.
- Move to the Store.
- Purchase the ink developer from the merchant.
- Move to the Gazebo.
- Place the stone petals; collect the blueberries.
- Move to the Young Girl’s Living Room.
- Click the book and pour the ink developer onto the page.
- Collect the recipe and the coins.
- Move to the left.
- Place down the measuring spoon, the seeds, the blueberries and the recipe.
- Place the flour into the bowl and using the spoon.
- Add the egg, the blueberries and the seeds; click the dough 2x’s.
- Zoom into the oven and insert the baking tray; place the unbaked cookies onto the tray.
- Collect the cookie.
- Move down once and go to the right.
- Give the parrot the cookie.
- Collect the castle drawing.
- Move down once.
- Place the castle drawing down.
- Model the clay as shown in the diagram; collect the castle model.
- Move to the right.
- Place the castle model into the fish tank to trigger a mini game.
- Solve the game by moving the fish along the path by popping all the large bubbles.
- Collect the encrypted document.
- Select the cube to go to Leonardo’s Secret Chamber.
- Click the Infinity Cube to the invention side.
- Insert the cipher keys to trigger a mini game.
- Solve the game by placing the keys correctly.
- Insert the encrypted document and collect the Vatican document.
- Move to the Signoria.
- Give the mayor the Vatican document; receive the resistance symbol.
- Click the hidden objects area.
- Find the carpet threads and place them onto the loom.
- Collect the carpet.
- Move to the Canal.
- Place the carpet into the boat; collect the wet carpet.
- Place the wet carpet onto the fire.
- Insert the resistance symbol.
General Information & Tips
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!