Grim Facade: The Artist and the Pretender: Chapter Five: Resist

Our Grim Facade: The Artist and the Pretender Walkthrough will be a powerful ally and the key to the resistance force fighting to protect art and science from a man determined to destroy all traces of them from the face of the earth. Trust that our detailed, step-by-step instructions, insider hints, custom screenshots, and puzzle solutions will see you through this exciting new addition to the Grim Facade games!


Chapter-5-01-Sculpture

  • Speak to the man and give him the valuable sculpture; receive Leonardo’s compass.
  • Collect the coal and the coins.
  • Move to the Front Yard Mage House.

 

Chapter-5-02-Parchment

  • Place the parchment and use the coal to create and collect the sheet with musical notes.
  • Move to the Cave in the Rock.

 

Chapter-5-03-Harpsichord

  • Collect the coin.
  • Insert the harpsichord keys and the sheet musical notes.
  • Collect the golden key, the coin and 1 /2 club cards.
  • Move to the Young Girls Bedroom.

 

Chapter-5-04-Golden-Key

  • Insert the golden key; collect the closed metal book and the coin.
  • Move to the Store.

 

Chapter-5-05-Starfish

  • Purchase the starfish from the merchant.
  • Move to the Young Girl’s Living Room.

 

Chapter-5-06-Starfish-B

  • Insert the starfish; collect the doll clothes.
  • Move down once.

 

Chapter-5-07-Doll

  • Place the doll clothes onto the doll; collect the mage model.
  • Move to the Cave in the Rock.

 

Chapter-5-08-Model

  • Place the mage model to trigger a mini game.
  • Solve the game by creating a path between the figurine and its destination.
  • Collect the acid.
  • Move down once and go to the right.

 

Chapter-5-09-Acid

  • Select the acid to pour onto the sheet.
  • Collect the copper sheet and the coins.
  • Move down once and go to the left.

 

Chapter-5-10-Template

  • Place the template of the open book onto the table and lay the copper sheet onto it.
  • Select the hammer to create and collect the open metal book.
  • Move to the Square.

 

Chapter-5-11-Open

  • Insert the open and closed metal books into the door.
  • Click the books in the correct order to open the doorway.
  • Click the hidden objects area.

 

Chapter-5-12A-H-O-1

  • Find the differences.
  • Select the head and place it onto the statue.
  • Collect Lorenzo de Medici’s cameo.
  • Move to the right into the newly opened doorway.

 

Chapter-5-13-Spades

  • Collect the coins, click the book and collect 2 /2 spades cards.
  • Insert Lorenzo de Medici’s cameo and click the book to trigger a mini game.
  • Solve the game by restoring the image.
  • Collect 1 /2 maps of the labyrinth.
  • Move to the Young Girl’s Bedroom.

 

Chapter-5-14-Cards

  • Place the cards; collect the handle and the coins.
  • Move to the Front Yard Mage House.

 

Chapter-5-15-Handle

  • Attach the handle.
  • Collect the monk tile and the eclipse medallion.
  • Move to the Young Girls Bedroom.

 

Chapter-5-16-Monk

  • Insert the monk tile; collect the wooden grapes.
  • Move down once and go left.

 

Chapter-5-17-Wooden-Grapes

  • Insert the wooden grapes; collect the stone snail, the sieve and the coin.
  • Move to the Front Yard Mage House.

 

Chapter-5-18-Stone-Snail

  • Insert the stone snail; collect the metal fly.
  • Move to the Library.

 

Chapter-5-19-Metal-Fly

  • Place the metal fly into the web; collect the fishing line and the coin.
  • Collect the golden fish and the coin.
  • Insert the eclipse medallion; collect the Duke’s torn diary.
  • Move to Leonardo’s Secret Chamber by clicking the cube.

 

Chapter-5-20-Compass

  • Click the cube to the Education side.
  • Select Leonardo’s compass to open the doors.
  • Place Duke’s torn diary and click the magnifier; collect De Medici’s warrant.
  • Move to Signoria.

 

Chapter-5-21-Warrant

  • Give the Mayor De Medici’s warrant; receive the Greek inscription.
  • Move to the Store.

 

Chapter-5-22-Girl

  • Purchase the girl figurine from the merchant.
  • Move to the Cave in the Rock.

 

Chapter-5-23-Girl-Game

  • Place the girl figurine to trigger a mini game.
  • Solve the game by creating a path to the destination.
  • Collect the hook.
  • Move to the Young Girl’s Kitchen and click the hidden objects area.

 

Chapter-5-24A-H-O-2

  • Find the items.
  • Click the sheath; collect the knife.
  • Select the water and pour it onto the tree; collect the lemon.
  • Click the cup; collect the flower on the saucer beneath.
  • Select the stamp and place it onto the envelope; collect the letter.
  • Collect the carrot.

 

Chapter-5-25-Golden-Fish

  • Insert the golden fish; collect the fish food.
  • Move down once and go to the right.

 

Chapter-5-26-Fishing-Line

  • Attach the fishing line and the hook; collect the fishing rod.
  • Move to the Cave in the Rock.

 

Chapter-5-27-Rod

  • Select the fishing rod to collect the diamond ring.
  • Move to the Library.

 

Chapter-5-28-Ring

  • Click the ladder.
  • Select the diamond ring to cut the glass; collect the Leonardo figurine and the coins.
  • Move to the Cave in the Rock.

 

Chapter-5-29-Leo-Fig

  • Place the Leonardo figurine to trigger a mini game.
  • Solve the game by creating a path to the destination.
  • Collect the pruning shears.
  • Move to the Front Yard Mage House.

 

Chapter-5-30-Smoke

  • Speak to the Mayor; receive a smoke bomb.
  • Click the map pieces to trigger a mini game.
  • Solve the game by assembling and collecting the map.
  • Select the pruning shears to remove the tree.
  • Move ahead.