Grim Facade: The Artist and the Pretender: Chapter Five: Resist
Our Grim Facade: The Artist and the Pretender Walkthrough will be a powerful ally and the key to the resistance force fighting to protect art and science from a man determined to destroy all traces of them from the face of the earth. Trust that our detailed, step-by-step instructions, insider hints, custom screenshots, and puzzle solutions will see you through this exciting new addition to the Grim Facade games!
General Information & Tips
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!
- Speak to the man and give him the valuable sculpture; receive Leonardo’s compass.
- Collect the coal and the coins.
- Move to the Front Yard Mage House.
- Place the parchment and use the coal to create and collect the sheet with musical notes.
- Move to the Cave in the Rock.
- Collect the coin.
- Insert the harpsichord keys and the sheet musical notes.
- Collect the golden key, the coin and 1 /2 club cards.
- Move to the Young Girls Bedroom.
- Insert the golden key; collect the closed metal book and the coin.
- Move to the Store.
- Purchase the starfish from the merchant.
- Move to the Young Girl’s Living Room.
- Insert the starfish; collect the doll clothes.
- Move down once.
- Place the doll clothes onto the doll; collect the mage model.
- Move to the Cave in the Rock.
- Place the mage model to trigger a mini game.
- Solve the game by creating a path between the figurine and its destination.
- Collect the acid.
- Move down once and go to the right.
- Select the acid to pour onto the sheet.
- Collect the copper sheet and the coins.
- Move down once and go to the left.
- Place the template of the open book onto the table and lay the copper sheet onto it.
- Select the hammer to create and collect the open metal book.
- Move to the Square.
- Insert the open and closed metal books into the door.
- Click the books in the correct order to open the doorway.
- Click the hidden objects area.
- Find the differences.
- Select the head and place it onto the statue.
- Collect Lorenzo de Medici’s cameo.
- Move to the right into the newly opened doorway.
- Collect the coins, click the book and collect 2 /2 spades cards.
- Insert Lorenzo de Medici’s cameo and click the book to trigger a mini game.
- Solve the game by restoring the image.
- Collect 1 /2 maps of the labyrinth.
- Move to the Young Girl’s Bedroom.
- Place the cards; collect the handle and the coins.
- Move to the Front Yard Mage House.
- Attach the handle.
- Collect the monk tile and the eclipse medallion.
- Move to the Young Girls Bedroom.
- Insert the monk tile; collect the wooden grapes.
- Move down once and go left.
- Insert the wooden grapes; collect the stone snail, the sieve and the coin.
- Move to the Front Yard Mage House.
- Insert the stone snail; collect the metal fly.
- Move to the Library.
- Place the metal fly into the web; collect the fishing line and the coin.
- Collect the golden fish and the coin.
- Insert the eclipse medallion; collect the Duke’s torn diary.
- Move to Leonardo’s Secret Chamber by clicking the cube.
- Click the cube to the Education side.
- Select Leonardo’s compass to open the doors.
- Place Duke’s torn diary and click the magnifier; collect De Medici’s warrant.
- Move to Signoria.
- Give the Mayor De Medici’s warrant; receive the Greek inscription.
- Move to the Store.
- Purchase the girl figurine from the merchant.
- Move to the Cave in the Rock.
- Place the girl figurine to trigger a mini game.
- Solve the game by creating a path to the destination.
- Collect the hook.
- Move to the Young Girl’s Kitchen and click the hidden objects area.
- Find the items.
- Click the sheath; collect the knife.
- Select the water and pour it onto the tree; collect the lemon.
- Click the cup; collect the flower on the saucer beneath.
- Select the stamp and place it onto the envelope; collect the letter.
- Collect the carrot.
- Insert the golden fish; collect the fish food.
- Move down once and go to the right.
- Attach the fishing line and the hook; collect the fishing rod.
- Move to the Cave in the Rock.
- Select the fishing rod to collect the diamond ring.
- Move to the Library.
- Click the ladder.
- Select the diamond ring to cut the glass; collect the Leonardo figurine and the coins.
- Move to the Cave in the Rock.
- Place the Leonardo figurine to trigger a mini game.
- Solve the game by creating a path to the destination.
- Collect the pruning shears.
- Move to the Front Yard Mage House.
- Speak to the Mayor; receive a smoke bomb.
- Click the map pieces to trigger a mini game.
- Solve the game by assembling and collecting the map.
- Select the pruning shears to remove the tree.
- Move ahead.
General Information & Tips
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!
Chapter One: Decree
Chapter Two: Secret
Chapter Three: Garden
Chapter Four: The House
Chapter Five: Resist
Chapter Six: The Mage
Ask for help in the comments below!