Grim Facade: The Artist and the Pretender: Chapter Six: The Mage

Our Grim Facade: The Artist and the Pretender Walkthrough will be a powerful ally and the key to the resistance force fighting to protect art and science from a man determined to destroy all traces of them from the face of the earth. Trust that our detailed, step-by-step instructions, insider hints, custom screenshots, and puzzle solutions will see you through this exciting new addition to the Grim Facade games!


Chapter-6-01-Area

  • Click the hidden objects area.

 

Chapter-6-02A-H-O-1

 

B

 

C

  • Place the items correctly.
  • Click the wooden frame.
  • Collect the wolf head.

 

Chapter-6-03-Food

  • Select the fish food to pour into the water; collect the ring and coins.
  • Select the scraper to remove the moss; collect the tuning key.
  • Move to the Cave in the Rock.

 

Chapter-6-04-Tuning

  • Insert the tuning key; collect the wire.
  • Move to the Yard.

 

Chapter-6-05-Sieve

  • Place the sieve into the dirt and use the wire to repair it; collect the goose head.
  • Move to the Cave in the Rock.

 

Chapter-6-06-Wolf

  • Attach the wolf and goose heads; collect the homing pigeon and coins.
  • Move to the Front Yard Mage House.

 

Chapter-6-07-Homing

  • Place the homing pigeon; collect the Greek inscription.
  • Move to the Library.

 

Chapter-6-08-Greek

  • Place the 2 Greek inscriptions; collect 2 /2 maps of the labyrinth.
  • Move to the Yard.

 

Chapter-6-09-Lab-Map

  • Place the map of the labyrinth.
  • Move to the right.

 

Chapter-6-10-Carrot

  • Give the rabbit the carrot.
  • Click the tiles; collect the coins, the correct time and the earth symbol.
  • Place the ring; collect the winding key and 1 /3 stars.
  • Move to the Library.

 

Chapter-6-11-Correct

  • Click the ladder.
  • Place the correct time and set the time 10:10.
  • Collect the clock hands.
  • Move to the Yard and click the hidden objects area.

 

Chapter-6-12A-H-O-2

 

B

  • Place the items correctly.
  • Click the wooden frame.
  • Collect the rope ladder.

 

Chapter-6-13-Clock-Hands

  • Insert the clock hands and the winding key.
  • Collect the cuckoo.
  • Move to the right.

 

Chapter-6-14-Cuckoo

  • Insert the cuckoo to trigger a mini game.
  • Solve the game by guiding the bird to the nest using the number of squares indicated on its chest.
  • Move to the right.

 

Chapter-6-15-Smoke-Bomb

  • Toss the smoke bomb.
  • Click the hidden objects area.

 

Chapter-6-16A-H-O-3

  • Find the items.
  • Click the bag; collect the arrow.
  • Select the snakes and place them onto the Medusa; collect the Gorgon.
  • Click the sack; collect the musket balls.
  • Select the shoe and place it along with the other; collect the pair of shoes.
  • Collect the hook.

 

Chapter-6-17-Gargoyle

  • Collect 1 /2 gargoyle wings and the coin.
  • Move down 2x’s.

 

Chapter-6-18-Hook

  • Attach the hook; collect the long hook.
  • Move right 2x’s.

 

Chapter-6-19-Long

  • Select the long hook to collect the Phoenix and the fire symbol.
  • Move down 2x’s.

 

Chapter-6-20-Earth

  • Insert the earth and fire symbols; click them in the correct order.
  • Collect 2 /3 stars, the coins and the glue.
  • Move right 2x’s.

 

Chapter-6-21-Glue

  • Click the bag.
  • Select the glue to mend and collect the owl.
  • Move down once.

 

Chapter-6-22-Owl

  • Place the owl down to trigger a mini game.
  • Solve the game by guiding the owl to the nest using the number of squares indicated on its chest.
  • Place the Phoenix; collect the constellation diagram, coins and the note.
  • Move to the Store.

 

Chapter-6-23-Cannonball

  • Purchase the cannonball from the merchant.
  • Move to the Observation Platform and click the hidden objects area.

 

Chapter-6-24A-H-O-4

  • Find the items.
  • Select the hammer to fix and collect the scepter.
  • Select the rag and use it on the shield; collect the fish.
  • Select the stone and use it on the rusty sword; collect the sword.
  • Click the scroll; collect the cross.
  • Collect the eagle.

 

Chapter-6-25-Star

  • Select the cannonball to place into the cannon; collect 3 /3 stars.
  • Move down once.

 

Chapter-6-26-Eagle

  • Insert the eagle to trigger a mini game.
  • Solve the game by guiding the eagle to the nest using the number of squares indicated on its chest.
  • Place the rope ladder.
  • Move to the left.

 

Chapter-6-27-Crossed

  • Collect the note and the Vatican’s crossed key.
  • Collect the gutter.
  • Collect 1 /2 dragon claws.
  • Place down the stars and the constellation diagram.
  • Align the stars based on the diagram.
  • Move left.

 

Chapter-6-28-Sharp

  • Collect the sharp claw.

 

Chapter-6-29-Gutter

  • Attach the gutter.
  • Collect 2 /2 dragon’s claws.
  • Insert the dragon’s claws and collect 1 /2 diving suit drawings.
  • Move to the right and click the hidden objects area.

 

Chapter-6-30A-H-O-5

  • Find the 12 symbols.
  • Select the torch to light the candle; collect the symbol.
  • Click the mask; collect the symbol.
  • Select the challis and pour it onto the stain; collect the symbol.
  • Click the vines; collect the symbol.
  • Collect the tile number 2.

 

Chapter-6-31-Scorpion-Tail

  • Collect the scorpion tail.
  • Move down 2x’s.

 

Chapter-6-32-Tail

  • Attach the scorpion tail; collect the hammer.
  • Move to the left.

 

Chapter-6-33-Cell-Keys

  • Select the hammer to collect the cell keys.
  • Move to the right.

 

Chapter-6-34-Cell

  • Insert the cell keys; receive 2 /2 diving suit drawings.
  • Insert the cell keys; receive the dart and Yggdrasil.
  • Move down 2x’s.

 

Chapter-6-35-Dive

  • Zoom into the cabinet and click the door to access diving suit parts.
  • Place the diving suit drawing; assemble and collect the diving suit.
  • Toss the dart toward the target; collect the tile number 8.
  • Move left.

 

Chapter-6-36-Diving-Suit

  • Use the diving suit to get into the water.
  • Insert the 2 mosaic tiles to trigger a mini game.
  • Solve the game by aligning the tiles in the correct position.
  • Use the following sequence to solve:  D – F x 2 – E x 3 – D x 2 – E – A – E x 3 – A x 3 – E x 2 – D x 2 – B – C x 2 – B – D x 2 – B x 2 – C x 2 - B
  • Collect the machine schematic.
  • Move to the right.

 

Chapter-6-37-Schematic

  • Attach the machine schematic.
  • Click the hidden objects area.

 

Chapter-6-38A-H-O-6

  • Find the symbols.
  • Click the leaves; collect 2 symbols.
  • Select the hammer to smash the floor; collect the symbol.
  • Select the gear and insert it into the mechanism; collect the symbol.
  • Click the spider; collect the symbol.
  • Collect the bellows.

 

Chapter-6-39-Bellows

  • Select the bellows to move the gears.
  • Move ahead.

 

Chapter-6-40-Package

  • Select the sharp claw to open the package; collect 2 /2 gargoyle wings.
  • Collect the helmet feather.
  • Move down 2x’s.

 

Chapter-6-41-Helmet-Feather

  • Place the helmet feather and collect the alchemy symbol.
  • Move down once.

 

Chapter-6-42-Alchemy

  • Insert the alchemy symbol and collect the harlequin mask.
  • Attach the gargoyle’s wings; collect the smelling salts.
  • Move to the Secret Room.

 

Chapter-6-43-Smelling

  • Select the smelling salts to use on Gobbo; collect the alchemical signs.
  • Click the box; insert the harlequin mask.
  • Click the book; collect the poison.
  • Receive the mage’s diary.
  • Click the cloth to play the mini game.
  • Solve it by aligning the images correctly.
  • Move ahead.

 

Chapter-6-44-Enlightenment

  • Give the mayor the mage’s diary and the poison.
  • Play the mini game.
  • Solve the game by rearranging the segments on the both bottles to an identical arrangement.
  • Speak to Leonardo.
  • Collect the enlightenment symbol.
  • Move to Leonardo’s Secret Chamber by clicking the cube.

 

Chapter-6-45-Yggdrasil

  • Place Yggdrasil into the anatomy slot, place the Vatican crossed keys into the invention slot and the enlightenment symbol into the education slot.
  • Click the cube to the alchemy side.
  • Place the alchemical signs and play the mini game.
  • Solve the game by restoring the color scheme of the alchemical circle.
  • Collect the philosopher stone and the mechanical heart.
  • Move to the Square.

 

Chapter-6-46-Statue

  • Click the statue.
  • Insert the mechanical heart and touch it with the philosopher stone.
  • Congratulations! You have completed the main game of  Grim Façade The Artist and the Pretender C.E.