Mystery Tales: The Hangman Returns: Chapter 7: Bonus Chapter
This Mystery Tales: The Hangman Returns Walkthrough will help you unravel the mysterious suicides at Death Printed Ltd Publishing House.
Chapter 7: Bonus Chapter
- Take the FOLDER (K).
- Open the FOLDER, move 4 notes, and take the SUITCASE KEY.
- Insert the SUITCASE KEY (L) and play the HOP (purple); receive the glasses.
- Use the glasses (M).
- Try to enter the Hallway.
- Take the APPLE and LIGHTER (N).
- Use the LIGHTER, take the SANDPAPER, and AXE (O).
- Use the AXE (P).
- Go to the Abandoned Stables.
- Give the APPLE and take the CLIPPERS (Q).
- Take the newspaper and CANDLE (R).
- Use the CLIPPERS, take WOODEN CHIP 1/2, and the RULER (S).
- Use the SANDPAPER (T).
- Play the mini-game.
- Easy solution: U-V-W-V-U-V-W-V.
- Hard solution: U-V-Wx2-Vx2-W-V-U-Vx2-Wx2-Ux2-Vx2-W.
- Take the RAKE.
- Go back.
- Use the RAKE, take WOODEN CHIP 2/2, and the DUSTER (X).
- Place 2 WOODEN CHIPS (Y). Play the mini-game.
- Easy solution: B-A-Z-Bx2-Zx3-Bx2-Zx2-B.
- Hard solution: Zx3-Bx5-Ax4.
- Enter the Hallway.
- Use the DUSTER, take the note, and HORSE (C).
- Remove the painting (D); use the RULER and take the ZIPPER (E).
- Go back.
- Use the ZIPPER and take the ORNAMENT (F).
- Go to the Hallway.
- Place the ORNAMENT (G). Play the mini-game.
- Easy solution: H-Jx6-Ix3.
- Hard solution: Ix3-Hx4-Jx3-Hx5.
- Take GOLDEN WING 1/2.
- Go to the Abandoned Stables.
- Place the HORSE, take GOLDEN WING 2/2, and the PLIERS (K).
- Place 2 GOLDEN WINGS, take the MAGNET, and LOCKPICK (L).
- Go to the Hallway.
- Insert the LOCKPICK (M).
- Enter the Living Room.
- Use the glasses (N).
- Take the GRINDSTONE (O).
- Take the note (P).
- Use the CANDLE, LIGHTER (Q), and play the HOP (blue); receive the ROPE.
- Take the book (R), turn a page, and take the HAIRPIN.
- Use the PLIERS to collect the ROSE INLAY (S).
- Place the ROPE on the MAGNET; receive the ROPED MAGNET.
- Use the ROPED MAGNET (T); receive the TROWEL.
- Go back.
- Use the HAIRPIN and take the KNIFE (U).
- Go back.
- Insert the ROSE INLAY and take BALLERINA FIGURINE 1/2 (V).
- Use the TROWEL and take RUNE 1/2 (W).
- Go right.
- Use the KNIFE and take BALLERINA FIGURINE 2/2 (X).
- Go to the Living Room.
- Use the KNIFE (Y). Play the mini-game.
- Solution: Z-B-C-A-Z.
- Take METAL PLATE AND TAPE 1/2.
- Place 2 BALLERINA FIGURINES, take RUNE 2/2, and the DIAMOND (D).
- Insert 2 RUNES (E).
- Play the mini-game.
- Easy solution: (F-1)-(P-3)-(Q-2)-(I-4)-(K-6)-(L-5)-(G-7)-(J-8)-(O-9)-(M-10).
- Hard solution: (T-1)-(D-2)-(S-13)-(W-4)-(Z-5)-(R-14)-(B-12)-(Y-7)-(V-6)-(U-9)-(E-11)-(C-10)-(X-8)-(A-15).
- Take the HERBICIDE.
- Go back.
- Use the HERBICIDE (F).
- Enter the Greenhouse.
- Use the glasses (G).
- Take the PADLOCK and RUSTY SICKLE (H).
- Apply the GRINDSTONE to the RUSTY SICKLE; receive the SHARP SICKLE.
- Use the DIAMOND, take the SAW HANDLE, and OILER (I).
- Take the METAL PLATE AND TAPE 2/2 (J).
- Place the METAL PLATE AND TAPE (K).
- Play the mini-game.
- Easy solution: (L-1)-(M-2)-(N-3).
- Hard solution: (P-1)-(O-2)-(Q-3)-(R-4)-(S-5).
- Take the GLUE and CAT FIGURINE.
- Use the OILER (T).
- Go back.
- Use the GLUE (U).
- Enter the Living Room.
- Place the CAT FIGURINE (V); take the CONFETTI CANNON and CHAIN 1/2 (W).
- Use the SHARP SICKLE and take CHAIN 2/2 (green).
- Go to the Greenhouse.
- Place 2 CHAINS (X) and take the VALVE (Y).
- Place the VALVE (Z).
- Go forward.
- Use the CONFETTI CANNON (A) and play the HOP (purple); receive the FLASHLIGHT.
- Take the UMBRELLA, use the SHARP SICKLE, and take the SAW BLADE (B).
- Place the SAW BLADE on the SAW HANDLE; receive the SAW.
- Take the POKER, use the FLASHLIGHT, take the BUST PIECE, and SILVER FLOWER 1/2 (C).
- Use the SAW (D). Play the mini-game.
- Easy solution: 1-4.
- Hard solution: 1-6.
- Take the BOTTLE OF WATER and HOOK.
- Inspect the door (E).
- Go to the Hallway.
- Place the BUST PIECE and take the QUILL KEY (F).
- Use the UMBRELLA to collect the CHAIN (G).
- Place the PADLOCK and HOOK on the CHAIN; receive the HOOK ON A CHAIN.
- Go to the Backyard.
- Use the HOOK ON A CHAIN, take the NIPPERS, and RAG (H).
- Insert the QUILL KEY, take the note, and PROTECTIVE AMULET (I).
- Use the NIPPERS (J).
- Go forward.
- Use the PROTECTIVE AMULET (K).
- Play the mini-game.
- Solution: (1-9)-(2-8)-(3-6)-(4-10)-(5-7).
- Take the TABLE KEY.
- Insert the TABLE KEY, take the SCREWDRIVER, and GATE LOCK PART 1/3 (L).
- Use the BOTTLE OF WATER and take the PENDULUM (M); use the RAG, place the POKER, and receive the HOT POKER (N).
- Use the HOT POKER and take SILVER FLOWER 2/2 (O).
- Go back.
- Use the SCREWDRIVER, take the RUBBER BOOTS, and IRON ROD (P).
- Go back.
- Place 2 SILVER FLOWERS, take the SCISSORS, and GATE LOCK PART 2/3 (Q).
- Go back.
- Place the PENDULUM (R); take GATE LOCK PART 3/3 (S).
- Go to the Backyard.
- Place 3 GATE LOCK PARTS (T).
- Play the mini-game.
- Easy solution: (6-1)-(5-8)-(5-7)-(3-2)-(6-4)-(6-3)-(6-5)-A.
- Hard solution: (5-6)-(6-7)-(7-8)-(5-6)-(6-7)-(7-8)-(8-1)-(7-8)-(7-6)-(6-5)-(3-2)-(3-4)-(5-4)-A.
- Go left.
- Use the SCISSORS, take the LONG HOOK, and AWL (U).
- Take the HAMMER (V); use the LONG HOOK to collect the CROWBAR (W).
- Use the RUBBER BOOTS (X).
- Talk to the woman (Y).
- Use the IRON ROD (Z) and play the HOP (blue); receive the ROPE LADDER.
- Place the ROPE LADDER (A); take the ARROW (B).
- Take the BRUSH (C); use the AWL (D) to receive the FISHING ROD.
- Take the FISHING LINE (E); use the FISHING ROD (F) to receive the FISH.
- Go back.
- Give the FISH, receive MR. BIGGLES, and take FANG 1/2 (G).
- Go forward.
- Give MR. BIGGLES (H); receive the WASP REPELLENT.
- Use the WASP REPELLENT, take FANG 2/2, and MANDRAKE INLAY 1/2 (I).
- Go back.
- Place 2 FANGS (J).
- Play the mini-game.
- Easy solution: (5-6)-(2-3)-(5-4)-(8-12)-(8-7)-(8-11)-(10-9).
- Hard solution: (5-6)-(3-1)-(3-4)-(2-4)-(8-12)-(8-7)-(9-8)-(11-12)-(10-11)-(9-8)-(10-12).
- Receive the HORN.
- Go to the Guesthouse.
- Use the CROWBAR (K); receive the HOOKS.
- Place the HORN (L); receive the UNLOADED CROSSBOW.
- Place the ARROW, HOOKS, and FISHING LINE on the UNLOADED CROSSBOW; receive the CROSSBOW.
- Go to Crypt Exterior.
- Shoot the CROSSBOW (M).
- Play the mini-game.
- Solution: Block cells (N) to to block the scope (orange) from getting to the edge.
- This puzzle is randomized.
- Enter the Crypt.
- Use the glasses (O).
- Use the BRUSH, take the SCRAPER, and CUP (P).
- Place the CUP (Q); take the CHISEL (R).
- Go to the River.
- Use the CHISEL, HAMMER, and take the RITUAL KNIFE (S).
- Go to the Crypt.
- Use the RITUAL KNIFE (T) and play the HOP (green); receive the CROW EMBLEM.
- Place the CROW EMBLEM and take the FAUCET (U).
- Go to the Greenhouse.
- Use the SCRAPER and take MANDRAKE INLAY 2/2 (V).
- Place 2 MANDRAKE INLAYS (W) and the FAUCET (X); use the vial (Y) and take the GHOST WATER (Z).
- Go to the Crypt.
- Throw the GHOST WATER (A); select the crystal ball (B).
- Play the mini-game.
- Solution: Move the blue chips (orange) to dominate the board (C); move next to enemy chips to capture those.
- This puzzle is randomized.
- Congratulations! You have completed Mystery Tales: The Hangman Returns Collector's Edition.