Mystery Tales: The Hangman Returns: Chapter 7: Bonus Chapter

This Mystery Tales: The Hangman Returns Walkthrough will help you unravel the mysterious suicides at Death Printed Ltd Publishing House.


Chapter 7: Bonus Chapter







  • Take the FOLDER (K).
  • Open the FOLDER, move 4 notes, and take the SUITCASE KEY.
  • Insert the SUITCASE KEY (L) and play the HOP (purple); receive the glasses.
  • Use the glasses (M).
  • Try to enter the Hallway.
  • Take the APPLE and LIGHTER (N).
  • Use the LIGHTER, take the SANDPAPER, and AXE (O).
  • Use the AXE (P).
  • Go to the Abandoned Stables.
  • Give the APPLE and take the CLIPPERS (Q).
  • Take the newspaper and CANDLE (R).
  • Use the CLIPPERS, take WOODEN CHIP 1/2, and the RULER (S).
  • Use the SANDPAPER (T).






  • Play the mini-game.
  • Easy solution: U-V-W-V-U-V-W-V.
  • Hard solution: U-V-Wx2-Vx2-W-V-U-Vx2-Wx2-Ux2-Vx2-W.
  • Take the RAKE.
  • Go back.
  • Use the RAKE, take WOODEN CHIP 2/2, and the DUSTER (X).
  • Place 2 WOODEN CHIPS (Y). Play the mini-game.
  • Easy solution: B-A-Z-Bx2-Zx3-Bx2-Zx2-B.
  • Hard solution: Zx3-Bx5-Ax4.
  • Enter the Hallway.
  • Use the DUSTER, take the note, and HORSE (C).
  • Remove the painting (D); use the RULER and take the ZIPPER (E).
  • Go back.
  • Use the ZIPPER and take the ORNAMENT (F).
  • Go to the Hallway.






  • Place the ORNAMENT (G). Play the mini-game.
  • Easy solution: H-Jx6-Ix3.
  • Hard solution: Ix3-Hx4-Jx3-Hx5.
  • Take GOLDEN WING 1/2.
  • Go to the Abandoned Stables.
  • Place the HORSE, take GOLDEN WING 2/2, and the PLIERS (K).
  • Place 2 GOLDEN WINGS, take the MAGNET, and LOCKPICK (L).
  • Go to the Hallway.
  • Insert the LOCKPICK (M).
  • Enter the Living Room.
  • Use the glasses (N).
  • Take the GRINDSTONE (O).
  • Take the note (P).
  • Use the CANDLE, LIGHTER (Q), and play the HOP (blue); receive the ROPE.






  • Take the book (R), turn a page, and take the HAIRPIN.
  • Use the PLIERS to collect the ROSE INLAY (S).
  • Place the ROPE on the MAGNET; receive the ROPED MAGNET.
  • Use the ROPED MAGNET (T); receive the TROWEL.
  • Go back.
  • Use the HAIRPIN and take the KNIFE (U).
  • Go back.
  • Insert the ROSE INLAY and take BALLERINA FIGURINE 1/2 (V).
  • Use the TROWEL and take RUNE 1/2 (W).
  • Go right.
  • Use the KNIFE and take BALLERINA FIGURINE 2/2 (X).
  • Go to the Living Room.
  • Use the KNIFE (Y). Play the mini-game.
  • Solution: Z-B-C-A-Z.
  • Take METAL PLATE AND TAPE 1/2.








  • Place 2 BALLERINA FIGURINES, take RUNE 2/2, and the DIAMOND (D).
  • Insert 2 RUNES (E).
  • Play the mini-game.
  • Easy solution: (F-1)-(P-3)-(Q-2)-(I-4)-(K-6)-(L-5)-(G-7)-(J-8)-(O-9)-(M-10).
  • Hard solution: (T-1)-(D-2)-(S-13)-(W-4)-(Z-5)-(R-14)-(B-12)-(Y-7)-(V-6)-(U-9)-(E-11)-(C-10)-(X-8)-(A-15).
  • Take the HERBICIDE.
  • Go back.
  • Use the HERBICIDE (F).
  • Enter the Greenhouse.
  • Use the glasses (G).
  • Take the PADLOCK and RUSTY SICKLE (H).
  • Apply the GRINDSTONE to the RUSTY SICKLE; receive the SHARP SICKLE.








  • Use the DIAMOND, take the SAW HANDLE, and OILER (I).
  • Take the METAL PLATE AND TAPE 2/2 (J).
  • Place the METAL PLATE AND TAPE (K).
  • Play the mini-game.
  • Easy solution: (L-1)-(M-2)-(N-3).
  • Hard solution: (P-1)-(O-2)-(Q-3)-(R-4)-(S-5).
  • Take the GLUE and CAT FIGURINE.
  • Use the OILER (T).
  • Go back.
  • Use the GLUE (U).
  • Enter the Living Room.
  • Place the CAT FIGURINE (V); take the CONFETTI CANNON and CHAIN 1/2 (W).
  • Use the SHARP SICKLE and take CHAIN 2/2 (green).
  • Go to the Greenhouse.
  • Place 2 CHAINS (X) and take the VALVE (Y).






  • Place the VALVE (Z).
  • Go forward.
  • Use the CONFETTI CANNON (A) and play the HOP (purple); receive the FLASHLIGHT.
  • Take the UMBRELLA, use the SHARP SICKLE, and take the SAW BLADE (B).
  • Place the SAW BLADE on the SAW HANDLE; receive the SAW.
  • Take the POKER, use the FLASHLIGHT, take the BUST PIECE, and SILVER FLOWER 1/2 (C).
  • Use the SAW (D). Play the mini-game.
  • Easy solution: 1-4.
  • Hard solution: 1-6.
  • Take the BOTTLE OF WATER and HOOK.
  • Inspect the door (E).
  • Go to the Hallway.
  • Place the BUST PIECE and take the QUILL KEY (F).
  • Use the UMBRELLA to collect the CHAIN (G).
  • Place the PADLOCK and HOOK on the CHAIN; receive the HOOK ON A CHAIN.
  • Go to the Backyard.
  • Use the HOOK ON A CHAIN, take the NIPPERS, and RAG (H).






  • Insert the QUILL KEY, take the note, and PROTECTIVE AMULET (I).
  • Use the NIPPERS (J).
  • Go forward.
  • Use the PROTECTIVE AMULET (K).
  • Play the mini-game.
  • Solution: (1-9)-(2-8)-(3-6)-(4-10)-(5-7).
  • Take the TABLE KEY.
  • Insert the TABLE KEY, take the SCREWDRIVER, and GATE LOCK PART 1/3 (L).
  • Use the BOTTLE OF WATER and take the PENDULUM (M); use the RAG, place the POKER, and receive the HOT POKER (N).
  • Use the HOT POKER and take SILVER FLOWER 2/2 (O).
  • Go back.








  • Use the SCREWDRIVER, take the RUBBER BOOTS, and IRON ROD (P).
  • Go back.
  • Place 2 SILVER FLOWERS, take the SCISSORS, and GATE LOCK PART 2/3 (Q).
  • Go back.
  • Place the PENDULUM (R); take GATE LOCK PART 3/3 (S).
  • Go to the Backyard.
  • Place 3 GATE LOCK PARTS (T).
  • Play the mini-game.
  • Easy solution: (6-1)-(5-8)-(5-7)-(3-2)-(6-4)-(6-3)-(6-5)-A.
  • Hard solution: (5-6)-(6-7)-(7-8)-(5-6)-(6-7)-(7-8)-(8-1)-(7-8)-(7-6)-(6-5)-(3-2)-(3-4)-(5-4)-A.
  • Go left.
  • Use the SCISSORS, take the LONG HOOK, and AWL (U).
  • Take the HAMMER (V); use the LONG HOOK to collect the CROWBAR (W).
  • Use the RUBBER BOOTS (X).






  • Talk to the woman (Y).
  • Use the IRON ROD (Z) and play the HOP (blue); receive the ROPE LADDER.
  • Place the ROPE LADDER (A); take the ARROW (B).
  • Take the BRUSH (C); use the AWL (D) to receive the FISHING ROD.
  • Take the FISHING LINE (E); use the FISHING ROD (F) to receive the FISH.
  • Go back.
  • Give the FISH, receive MR. BIGGLES, and take FANG 1/2 (G).
  • Go forward.
  • Give MR. BIGGLES (H); receive the WASP REPELLENT.
  • Use the WASP REPELLENT, take FANG 2/2, and MANDRAKE INLAY 1/2 (I).
  • Go back.
  • Place 2 FANGS (J).






  • Play the mini-game.
  • Easy solution: (5-6)-(2-3)-(5-4)-(8-12)-(8-7)-(8-11)-(10-9).
  • Hard solution: (5-6)-(3-1)-(3-4)-(2-4)-(8-12)-(8-7)-(9-8)-(11-12)-(10-11)-(9-8)-(10-12).
  • Receive the HORN.
  • Go to the Guesthouse.
  • Use the CROWBAR (K); receive the HOOKS.
  • Place the HORN (L); receive the UNLOADED CROSSBOW.
  • Place the ARROW, HOOKS, and FISHING LINE on the UNLOADED CROSSBOW; receive the CROSSBOW.
  • Go to Crypt Exterior.
  • Shoot the CROSSBOW (M).
  • Play the mini-game.
  • Solution: Block cells (N) to to block the scope (orange) from getting to the edge.
  • This puzzle is randomized.
  • Enter the Crypt.








  • Use the glasses (O).
  • Use the BRUSH, take the SCRAPER, and CUP (P).
  • Place the CUP (Q); take the CHISEL (R).
  • Go to the River.
  • Use the CHISEL, HAMMER, and take the RITUAL KNIFE (S).
  • Go to the Crypt.
  • Use the RITUAL KNIFE (T) and play the HOP (green); receive the CROW EMBLEM.
  • Place the CROW EMBLEM and take the FAUCET (U).
  • Go to the Greenhouse.
  • Use the SCRAPER and take MANDRAKE INLAY 2/2 (V).
  • Place 2 MANDRAKE INLAYS (W) and the FAUCET (X); use the vial (Y) and take the GHOST WATER (Z).
  • Go to the Crypt.
  • Throw the GHOST WATER (A); select the crystal ball (B).


  • Play the mini-game.
  • Solution: Move the blue chips (orange) to dominate the board (C); move next to enemy chips to capture those.
  • This puzzle is randomized.
  • Congratulations! You have completed Mystery Tales: The Hangman Returns Collector's Edition.