Mystery Tales: The Hangman Returns: Chapter 2: The Hallway
This Mystery Tales: The Hangman Returns Walkthrough will help you unravel the mysterious suicides at Death Printed Ltd Publishing House.
Chapter 2: The Hallway
- Remove the tape, take the note, and use the LOADED REVOLVER (T).
- Use the WINDOW CLEANER (U).
- Play the mini-game.
- Solution part 1: 1-2-3-4-(6-7)-(5-1)-8.
- Solution part 2: V-(Y-W)-(D-X)-(Z-B)-(C-A).
- Solution part 3: (G-E)-(H-F)-(I-M)-(J-K)-(K-L).
- Solution part 4: (N-R)-(O-S)-(P-T)-(Q-U)-V.
- Take the BROKEN FIRE EXTINGUISHER.
- Use the OILER, take the HOSE, and PICTURE PART 1/2 (W).
- Go forward.
- Take the INKWELL INLAY (X).
- Go to Marilyn's Office.
- Place the INKWELL INLAY and take the CALMING TINCTURE (Y).
- Go to the Hallway.
- Use the CALMING TINCTURE, take the NOZZLE, CHARGER, and BRUSH (Z).
- Place the HOSE and NOZZLE on the BROKEN FIRE EXTINGUISHER; receive the FIRE EXTINGUISHER.
- Go forward.
- Use the FIRE EXTINGUISHER (A) and glasses (B).
- Take the LIGHTER, use the BRUSH, and take the AXE HEAD (C).
- Take the AXE HANDLE, PICTURE PART 2/2, and note (D).
- Place the AXE HEAD on the AXE HANDLE; receive the AXE.
- Use the AXE (E) and play the HOP (orange); receive the PAINTS.
- Take MORGAN'S ADDRESS, place 2 PICTURE PARTS, and the PAINTS (F).
- Play the mini-game.
- Solution: (G-1)-(H-2)-(I-3)-(J-4)-(K-5)-(L-6).
- Take the PICTURE.
- Go back.
- Place the PICTURE (M); take the BUCKLE (N).
- Go forward.
- Place the BUCKLE (O).
- Play the mini-game.
- Easy solution: (P-1)-(Q-2).
- Hard solution: (T-3)-(S-4)-(R-5).
- Take the GLASS, MANUSCRIPT 3/4, and GPS.
- Place MORGAN'S ADDRESS on the GPS; receive the DEAD GPS.
- Go back twice.
- Place the DEAD GPS (U) and CHARGER (V). Play the mini-game.
- Solution: Select the arrows (W) to avoid obstacles (X).
- Use the glasses (Y).
- Take the VALVE (Z); use the LIGHTER and take the KEYCHAIN (A).
- Take the STAKE (B) and place the VALVE (C).
- Take the GREEN TOKEN (D); place the STAKE (blue).
- Place the KEYCHAIN, take the note, HOUSE KEY, and DETOX PILL (E); take the SUNGLASSES (F).
- Insert the HOUSE KEY (G).
- Play the mini-game.
- Easy solution: Ix3-H-Ix3-H-Ix3-H-Ix3-H.
- Hard solution: I-H-Ix2-H-Ix2-H-Ix5-H-Ix2-H-Ix2-H.
- Go forward.
- Take the LADDER (J).
- Remove the pills (K).
- Take the NUT and CLAW (L).
- Take MIRROR 1/2 (M).
- Go back.
- Use the LADDER and play the HOP (N); receive the HAMMER.
- Place the NUT (O), use the GLASS (P), and receive the GLASS OF WATER.
- Use the HAMMER, take the BOW TIE, and PACKAGE (green).
- Pour the DETOX PILL into the GLASS OF WATER; receive the DETOX MEDICATION.
- Use the CLAW to open the PACKAGE, remove the paper, take the SAW BLADE, RUBBER DUCK, and SHELLS.
- Go forward.
- Give the DETOX MEDICATION (Q); take the LETTER.
- Open the LETTER; take the note.
- Use the SAW BLADE (R).
- Place the BOW TIE (S); receive the UNLOADED GUN.
- Enter Morgan's Office.