Mystery Tales: The Hangman Returns: Chapter 6: The Basement

This Mystery Tales: The Hangman Returns Walkthrough will help you unravel the mysterious suicides at Death Printed Ltd Publishing House.


Chapter 6: The Basement





 

 

  • Use the glasses (H).
  • Use the SCOOP, take the CREATURE INLAY, note, and COGWHEEL 2/2 (I). Play the mini-game.
  • Solution: 1-6.
  • Take the GRINDSTONE.
  • Take the CURTAIN TIES, place the CREATURE INLAY, and take the CLOCK HANDS (J).
  • Go back.
  • Place the CLOCK HANDS (K).
  • Enter the Bedroom.
  • Use the CURTAIN TIES and play the HOP (L). Play the mini-game.
  • Easy solution: Ox2-M-Px2-Nx2.
  • Hard solution: Ox2-Px2-Nx2-Mx6.
  • Receive the MACE.
  • Use the MACE, take the RUSTY PRUNER, and DRY PLASTER (Q).
  • Apply the GRINDSTONE to the RUSTY PRUNER; receive the PRUNER.
  • Go back twice.





 

 

 

 

  • Use the PRUNER, take the BIRD INLAY, and ARMS (R).
  • Go right.
  • Place 2 COGWHEELS (S); take the PUMP (T).
  • Go to the Basement.
  • Use the DRY PLASTER, WINE, and take the FACE INLAY (U).
  • Go back.
  • Use the PUMP (V); receive the CONTROL PANEL MANUAL.
  • Enter the Bedroom.
  • Insert the FACE INLAY, take the FORTUNE TELLER CARD, and LEGS (W).
  • Place the ARMS and LEGS on the BROKEN PUPPET; receive the PUPPET.
  • Insert the BIRD INLAY (X); take the HEAD INLAY (Y).
  • Go to the Basement.
  • Place the HEAD INLAY, take the SWORD HANDLE, COAL, and GOLDEN KEY (Z).





 

 

 

 

  • Place the PUPPET (green). Play the mini-game.
  • Easy solution: (A-B-C-D)-(6-9-8-2-3)-(1-7-4-5-3)-(8-1-7-4-5)-(1-7-4-5-10).
  • Hard solution: (1-7-4-5-10)-(6-8-9-2-3)-(1-7-5-4-3)-(1-8-7-4-5)-(7-5-4-1-10).
  • Take the SPHERE.
  • Go back.
  • Insert the GOLDEN KEY (E) and play the HOP (blue); receive the MANUAL DRILL.
  • Use the MANUAL DRILL, take the SKULL INLAY, INSULATION TAPE, and NEWSPAPER (F).
  • Go to the Abandoned Amusement Park.
  • Insert the FORTUNE TELLER CARD (G); take the FORTUNE (H).
  • Go to Marcus' House.
  • Place the FORTUNE (I); enter the correct time (1:15) and take the VALVE, CLIPPERS, and CORKSCREW (J).
  • Go to the Abandoned Amusement Park.
  • Place the SPHERE (K).
  • Place the CONTROL PANEL MANUAL (L), VALVE (M), and INSULATION TAPE (N).







 

 

 

 

  • Play the mini-game.
  • Easy solution: Qx2-O-3-2.
  • Hard solution: O-P-Q-O-P-Qx2-3-2.
  • Go to the Basement.
  • Use the CORKSCREW (R); receive the LABYRINTH MAP.
  • Go to the Abandoned Amusement Park.
  • Place the LABYRINTH MAP, COAL, and take the LABYRINTH MAP (T).
  • Place the LABYRINTH MAP (S).
  • Play the mini-game.
  • Easy solution: (2-4-1-3)-(3-2-4-1-4).
  • Hard solution: (2-4-1-3)-(3-2-4-1-4)-(1-3-1-4-2-3).
  • Go forward.
  • Place the SKULL INLAY and take the WIRE (U).
  • Use the SWORD HANDLE to collect the SWORD (V).
  • Place the NEWSPAPER (W) and WIRE (X); insert the key into the lock (Y).





 

 

 

 

  • Use the CLIPPERS and take the SCYTHE (Z).
  • Place the SWORD, take the SHARP SPINE, and CANDLE (A).
  • Enter the Shed.
  • Use the CANDLE, take the MARCUS FIGURINE, FAN, and HERBICIDE (B).
  • Use the SHARP SPINE and take the BOWL (C).
  • Go back.
  • Use the HERBICIDE (D) and play the HOP (purple).
  • Go forward.
  • Insert the MARCUS FIGURINE and take BROKEN SKULL 1/2 (E).
  • Place the SCYTHE (F); take the NET and RUBY EYE 1/2 (G).
  • Use the BOWL to collect the WATER (H).





 

 

 

 

  • Use the glasses (I).
  • Pour the WATER and take the BROKEN SCOOP NET (J).
  • Place the NET on the BROKEN SCOOP NET; receive the SCOOP NET.
  • Use the FAN, take BROKEN SKULL 2/2 (K), and the LOCK CLUE (L).
  • Take the NAMEPLATE (M).
  • Place the NAMEPLATE (N); take the BOOK DECORATION (O).
  • Go back.
  • Use the SCOOP NET to collect RUBY EYE 2/2 (P).
  • Place 2 BROKEN SKULLS (Q).
  • Play the mini-game.
  • Easy solution:
  • (15-17)-(18-16)-(5-17)-(16-18)-(19-17)-(24-10)-(22-24)-(29-17)-(10-24)-(25-23)-(28-16)-(6-18)-(8-10)-(12-24)-(4-18)-(26-10)-(10-22)-(30-16)-(22-10).
  • Hard solution:
  • (15-17)-(4-16)-(7-9)-(17-15)-(14-16)-(16-4)-(1-9)-(28-16)-(21-23)-(16-28)-(31-23)-(29-17)-(26-24)-(23-25)-(10-24)-(24-26)-(27-25)-(19-29)-(32-24)-
  • (33-25)-(12-10)-(9-11)-(24-26)-(26-10)-(10-12)-(13-11)-(5-19)-(20-18)-(3-11)-(18-6)-(2-12).
  • Take the NECRONOMICON.
  • Place the BOOK DECORATION on the NECRONOMICON, turn a page, and take the SPELL.





 

 

 

 

  • Place the SPELL (R).
  • Go back.
  • Place 2 RUBY EYES, take the CROSS, and RAG (S).
  • Enter the Shed.
  • Place the LOCK CLUE (orange). Play the mini-game.
  • Easy solution: T-V-U-W.
  • Hard solution: Tx2-Vx2-Wx3-Ux2.
  • Take the DEAD LANTERN and MAGNET.
  • Place the DEAD LANTERN (X).
  • Go to the Crypt.
  • Use the MAGNET to collect the LIGHTER (Y).
  • Place the CROSS (Z) and play the HOP (green); receive the URN.
  • Place the URN (blue).





 

 

 

 

  • Play the mini-game.
  • Easy solution: Ax3-Bx2-Cx2-Dx4-E.
  • Hard solution: Cx2-Dx2-Ex4-Ax4-D-Bx4.
  • Take the SCREWDRIVER.
  • Go to the Shed.
  • Use the SCREWDRIVER and RAG (F) to receive the LIGHT BULB; place the LIGHT BULB and take the LANTERN (G).
  • Use the LANTERN and take the OIL (H).
  • Go to the Cemetery.
  • Use the OIL and LIGHTER (I).
  • Play the mini-game.
  • Solution: Use the fire chips (orange) to dominate the field (J); this puzzle is randomized.
  • Congratulations! You have unlocked the bonus chapter.