Mystery Tales: The Hangman Returns: Chapter 4: The Square

This Mystery Tales: The Hangman Returns Walkthrough will help you unravel the mysterious suicides at Death Printed Ltd Publishing House.


Chapter 4: The Square









  • Give the STORE ADDRESS (I).
  • Inspect the door (J).
  • Insert the BARRETTE (K) and play the HOP (blue); receive the PICKAXE.
  • Take the EYE CHIP and use the PICKAXE (L).
  • Use the HEX ROD, PLIERS, and take the METAL BEADS (M).
  • Go forward.
  • Place the CRANK (N); take the LOCK COMBINATION (O).
  • Place the LOCK COMBINATION (P). Play the mini-game.
  • Easy solution: 1-2-3-7-8-9.
  • Hard solution: 1-4-8-5-7-6-5.
  • Take the BONE, ADRENALINE, and TWEEZERS.
  • Place the BONE (Q); take STONE DECORATION 1/3 (R).
  • Use the ADRENALINE (S); take the FANG.
  • Place the FANG (T).
  • Go forward.
  • Take the SHARK JAW, use the TWEEZERS, and receive the RED KEY (U).






  • Place the EYE CHIP (V). Play the mini-game.
  • Easy solution: 6-7-4-6-1-3-1-5.
  • Hard solution: 8-7-6-5-3-1-8-6-2.
  • Take the FORK and STONE BOWL.
  • Go back.
  • Use the FORK, take the SAUSAGE, and BOTTLE OF WATER (W).
  • Give the SAUSAGE, take the CUP, TAIL, and STONE DECORATION 2/3 (X).
  • Go back.
  • Use the SHARK JAW (Y); receive the WOODEN PLANK 1/2.
  • Insert the RED KEY, take the SCREWDRIVER, and STONE DECORATION 3/3 (Z); place the CUP (A).
  • Place 3 STONE DECORATIONS (B).
  • Play the mini-game.
  • Easy solution: (G-C)-(G-I)-(G-H)-(G-E).
  • Hard solution: (G-C)-(G-I)-(G-C)-(G-F)-(G-D)-(G-E)-(G-I)-(G-H)-(G-C)-(G-D)-(G-E)-(G-F)-(G-E).
  • Enter the Pier.






  • Use the glasses (J).
  • Place the STONE BOWL, METAL BEADS (K), and use the tongs (L) on it; receive the MELTED METAL.
  • Place the TAIL (M); take the HAT and SUN INLAY (N).
  • Go back.
  • Place the HAT (O); take the NET (P).
  • Enter the Bookstore.
  • Use the MELTED METAL, BOTTLE OF WATER, and take the POUND INLAY (Q).
  • Insert the POUND INLAY, take the SUCTION CUP, and MOON INLAY (R).
  • Go forward.
  • Use the SCREWDRIVER (S).
  • Go right.
  • Use the glasses (T); take WOODEN PLANK 2/2 (U).






  • Place the SUCTION CUP, take the RAVEN FIGURINE, and ROCKS (V).
  • Take the NUTCRACKER (W), MANHOLE TOKEN (X), and LEMON (Y).
  • Place the ROCKS on the NET; receive the THROWING NET.
  • Use the LEMON, take the WIND ROSE INLAY, CAN OPENER, and PICTURE PART 1/2 (Z).
  • Go back.
  • Use the THROWING NET (A).
  • Collect pairs 1-6; take the BROKEN AMULET.
  • Place the MOON INLAY and SUN INLAY on the BROKEN AMULET; receive the SUN AND MOON AMULET.
  • Insert the SUN AND MOON AMULET, take the LASSO, and STAMP KEY (B).
  • Go back.
  • Place the RAVEN FIGURINE (C); take the CUP INLAY (D).
  • Go back.








  • Place the MANHOLE TOKEN (E). Play the mini-game.
  • Easy solution: Fx6-Gx7-Hx4-Gx4-Ix6-Jx4-Fx4-Kx7.
  • Hard solution: Fx6-Gx7-Hx4-Fx4-Ix7-F-Jx7-Kx4-Gx4-Ix4-Fx4.
  • Take the KEY FRAGMENT.
  • Go to the Pier.
  • Place 2 WOODEN PLANKS (L).
  • Play the mini-game.
  • Easy solution: 1-6.
  • Hard solution: 7-14.
  • Take the DULL SCRAPER, use the NUTCRACKER, take the note, and PICTURE PART 2/2 (M).
  • Throw the LASSO, take the EMPTY BUCKET, and CLAW (N).
  • Go to the Main Square.
  • Insert the CUP INLAY and take the COIN (O).
  • Go back.






  • Use the COIN (P); take the GRINDSTONE and CRYSTAL RING (Q).
  • Apply the GRINDSTONE to the DULL SCRAPER; receive the SCRAPER.
  • Go back.
  • Use the CLAW and take the STAMP PART (R).
  • Place the KEY FRAGMENT and STAMP PART on the STAMP KEY.
  • Go back.
  • Use the SCRAPER and take the HORSE LEG (S).
  • Go to the Mystery Section.
  • Insert the STAMP KEY (T).
  • Play the mini-game.
  • Easy solution: X-Y-Zx2-X-C-Wx2-V-W-V-Ux3-V-W-V-Ux3-V-W-V-W-V-Ux3-V.
  • Hard solution: Zx2-Xx2-Gx2-Fx4-Hx4-Ex2-Cx2-Jx4-Wx2-V-W-V-Ux3-V-W-V-Ux3-V-W-V-W-V-Ux3-V.
  • Take the UNSOLVED MAP.
  • Place 2 PICTURE PARTS on the UNSOLVED MAP; receive the LAKE MAP.
  • Go right.




  • Use the CRYSTAL RING, take the LYRE STRINGS, and HOOK (L).
  • Go back.
  • Place the HORSE LEG (M); take the RESIN (N).
  • Put the RESIN into the EMPTY BUCKET; receive the BUCKET OF RESIN.
  • Go to the Pier.
  • Place the BUCKET OF RESIN (O); receive the HEATED RESIN.
  • Place the LYRE STRINGS (P); take the BRUSH (Q).
  • Use the HEATED RESIN, BRUSH, and LAKE MAP (R).